Loading X:\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: X:\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading X:\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: X:\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading X:\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: X:\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless) GfxDevice: creating device client threaded=1Ĭaps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 QuoteInitialize engine version: 5.3.4f1 (fdbb5133b820) Here's my output log from verbose logging. Unfortunately I haven't saved it, but it was short and didn't have much info besides loading what I think are the default Unity and RimWorld assemblies. The log file never had anything of value in it that I could see. So I exited RimWorld and copied the list of mods from my savegame into my modsconfig file, and then it was all good again (just mentioning this if someone else is ever in the same spot). Of course then all mods were in "inactive" mode. In the end, deleting RimWorld in Steam (delete local files) and reinstalling it made the mods dialog work. I'm figuring some mod got "stuck" updating from the workshop? Noticed that in SteamLibrary\SteamApps\downloading there was an empty folder with RimWorld's Steam AppID. I tried manually removing RimWorld from SteamLibrary/apps/common, didn't help. I tried re-adding the mods from the save file, but that didn't help. Later, I started up Rimworld again, only to be met with attached image "rimworldbug1.png". Had other plans, so saved and closed it down almost immediately. I loaded up the game (via Steam), picked which ones I wanted in the mods dialog, and started a new game. A lot of work from a number of developers was sunk into this project, and we would prefer their contributions not to go unnoticed.I spent yesterday looking for fun mods (was previously on vanilla), found a bunch and installed them via Steam Workshop. This project is a fanmade creation, and no profit was gained as a result of its creationĭISCLAIMER: If you intend to make a translation mod for Valachord's localization, we humbly request that you add the original as a required mod. All rights reserved to their respective rights holders. Petrogylph Games - Star Wars Empire At War, & Star Wars Empire At War Forces of CorruptionĭISCLAIMER: Star Wars is the intellectual property of the Walt Disney Corporation / Lucasfilm Ltd. LucasArt - Star Wars Force Unleashed, & Star Wars Force Unleashed II Rangel, Mr.ShadeO93, деменция, Hoetist, piyo!, Portentum, fatbastard007, romanian b, Locheos, Salinja, Silent Enforcer, Tarn, Trun', VickH "BallsackHero", Hiyajo Maho, Emperor of Borisia, Darkneon312, ProfesorDino, Dawud, LordGracos, Dshakey, Pick, Alithron, larry, Carlist Boi, Redbaron, remove.bg We cannot guarantee the stability or quality of your playthrough if you do not use the required DLC.ĪnAngryRaven, CaptainLuck, Lyman, and nicktimesfive. Unique trees for Imperial client states, neutral nations, and crime syndicates (stay tuned □)ĭue to the extent of the changes made in Project Valachord, all DLCs for Hearts of Iron IV are required for the mod to run in it's most optimized state. In terms of gameplay content.Įxpanded trees for Kota's Militia, Partisans, Rebel Alliance, Galactic Empire Primary focus in the weeks after release will be bug fixing, quality of life changes, and implementing any planned features deemed unnecessary for the official release. Sullust, Mandalore, Ryloth, Outer Rim Authority, Kamino, & Lothal. Project Valachord is an independent production, unaffiliated with any other HOI4 mod teams or projects. Jump in, find your path in the brewing civil war, and immerse yourself in the galaxy far, far away. Built with HOI4's game mechanics in mind, you don't have to relearn as you play. Experience the battles, characters, and locations from the original trilogy and more. Welcome to PROJECT VALACHORD!The Star Wars universe has come to Hearts of Iron.
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